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A matter of heights – Devlog #16
Why move around on the ground when you can jump and shoot your enemies from above? Hi, dear friends. This week, I’m back to the architectural basis of Immortal Redneck. What I mean is I’m talking a...
View ArticleMoving like a monster – Devlog #22
Creatures moving on different heights means problems As I hope you already know, Immortal Redneck has some sense of verticality. The game’s rooms are designed by the team, but an algorithm randomly...
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